Executive Summary & Global Clairvoyance Timeline
The Annual Anniversary Event (999 Runs) represents the single most lucrative resource milestone in Onmyoji's yearly operational cycle. With the Global server traditionally trailing Mainland China by approximately 3 to 5 weeks, Global Onmyoji players enjoy a decisive *Clairvoyance Advantage*. By examining empirical testing from China's live servers early, players can calculate exact stamina reserves, plan Jade expenditures, and avoid costly resource traps weeks before the event lands.
Empirical Drop Rates & Mathematical Model
The following data is synthesized from an empirical benchmark across 6,436 verified test runs (38,616 Stamina spent) conducted by veteran Chinese theorycrafter 空相面灵气 (Mian-lao) across multiple accounts during the live anniversary launch:
1. Manual / Auto Tower Climb (999 Runs)
- ◆Sample Size: 6,436 runs (Account A: 3,512 runs | Account B: 2,924 runs)
- ◆Total Stamina Consumed: 38,616 AP (6 AP per run)
- ◆6★ Souls Dropped: 1,625 units
- ◆Qingjigui (青吉鬼 / EXP Fodder): 935 units
- ◆Efficiency Metrics:
- ◆23.76 Stamina per 6★ Soul
- ◆41.30 Stamina per Qingjigui EXP Fodder
- ◆*Verdict*: Baseline drop rates are statistically identical to preceding 999 iterations. NetEase has stabilized this rate as the fixed ceiling for anniversary events.
2. Dispatch Delegation (委派)
- ◆Sample Size: 1,702 completed dispatch chests (51,060 AP equivalent)
- ◆6★ Souls Dropped: 2,094 units
- ◆Qingjigui: 1,209 units
- ◆Efficiency Metrics:
- ◆24.38 Stamina per 6★ Soul
- ◆42.23 Stamina per Qingjigui
- ◆*Verdict*: Yield is 1:1 identical to manual climbing. The primary value of free delegation tickets is pure "anti-grind" (*减肝*)—allowing players to expend 12 AP per ticket for a 2x yield in a fraction of the time.
3. Jade Event Tickets (勾玉门票)
- ◆Sample Size: 1,130 tickets tested
- ◆6★ Souls Dropped: 825 units
- ◆Qingjigui: 331 units
- ◆Efficiency Metrics:
- ◆6.848 Jade per targeted 6★ Soul (1,130 / 825 × 5 Jade)
- ◆17.00 Jade per Qingjigui
- ◆*Comparison*: Regular monthly events cost approximately 14–16 Jade per 6★ soul with full random pool dilution. Anniversary tickets provide a >200% drop density boost AND permit custom pool targeting.
Interactive 999 Event Drop & Budget Simulator
Input your current stamina reserve and Jade budget below to project your account yields, farming duration, and optimal ticket allocations:
10th Anniv 999 Event Drop & Budget SimulatorEmpirical Model
Calculate projected 6★ souls, Qingjigui fodder, and optimal Jade ticket allocation.
Resource Economy & Consumption Axioms
1. The Jade Event Ticket Mandate (必买)
Every player with at least 3,000–5,650 Jade should prioritize capping the daily Jade event tickets in the event shop.
- ◆Each ticket costs 5 Jade.
- ◆In standard monthly events, event scores and shop conversions yield roughly 0.3 of a 6★ box per equivalent exchange. In this anniversary event, ticket drop density is doubled.
- ◆Crucially, tickets pull exclusively from your Custom Soul Selection pool rather than the diluted 70+ general soul pool. Getting targeted souls (such as slot-2 Speed / slot-6 Crit DMG) in an isolated pool carries exponentially higher valuation than random drops.
2. The Delegation / Dispatch Trap (勾玉委派)
A common point of confusion is whether players should spend Jade on additional Dispatch Delegation Tickets.
- ◆The Mechanism: Paid delegation tickets do NOT increase drop rates. They simply increase the maximum stamina you are allowed to burn through dispatch (from 6 AP to 12 AP per ticket).
- ◆The Cost: Calculating the marginal cost reveals you are paying 24 Stamina + 4 Jade for every additional 6★ soul produced through paid dispatch.
- ◆The Verdict: If your total stamina hoard is under 20,000 AP, DO NOT BUY paid delegation tickets. You will exhaust your AP reserves prematurely without gaining extra loot per AP. Only buy them if you are a whale with 50,000+ AP or have limited physical time to leave an emulator running.
Custom Soul Selection (御魂自选) & The Modern Meta Paradigm
The anniversary allows you to lock 4 Custom Souls into your drop pool. Choosing these 4 slots effectively determines the value of your entire event.
The Three Pillars of Selection
- ◆Acquisition Difficulty: Does the soul come from a weekly-capped, high-AP dungeon (like Six Realms or Sea of Eternity), or does it drop from a standard weekday dungeon?
- ◆Amplifier Multiplier & Versatility: Does the soul provide a universal damage multiplier (like Kyoukotsu or Possessor) that powers multiple PvE speed-teams?
- ◆Account Progression Need: Does your roster actively field Shikigami that require this soul?
The Demise of Fortune Cat (招财猫)
For years, the Onmyoji community followed the maxim *"All things can be Fortune Cat" (万物皆可招财)*. In the modern meta, selecting Fortune Cat in a custom event is an obsolete blunder:
- ◆Zero Scarcity: Fortune Cat drops every Tuesday in Soul 10 / S11 Moan. You can farm it 52 weeks a year with normal stamina. Wasting an annual anniversary custom slot on a Tuesday soul forfeits rare dungeon drops.
- ◆Superseded in Meta: In modern PvP below *Grand Celebrity*, orbs are more reliably provided by Wisp (unconditional -1 orb cost), Dangler (healing + orb bar push). In PvE, teams rely on dedicated orb generators like
/shikigami/kannazukiSSR or Azure Basan. - ◆Conclusion: Save your custom slots for dungeon-locked souls from S12 Judgement (大蛇神·神罚) and S13 Aether Orochi (终焉大蛇·虚无).
Interactive Custom Soul Wishlist Matrix
Review the candidate souls below and toggle your 4 desired target slots:
Custom Soul Selection Matrix (御魂自选)Curated Selection
Soul selection recommendations. Mitama passives retrieved directly from canonical database records.




4-Piece Effect: Increases damage dealt by 20%. If it's dealt to the same target, increases the damage dealt by subsequent strikes by 40% and 60% respectively. Damage boost loops 20%, 40%, 60% for further strikes.

4-Piece Effect: Fills up the Orb Bar by an additional 1 slot and heals the HP of the non-summoned ally entity with the lowest proportion of HP by 700% of the equipped unit's DEF.

4-Piece Effect: At the start of turn gain 1 stack of Thought (increases resist by 15%), max of 3 stacks. An equal amount of Thought stacks are consumed first before onibi when using skills that require onibi.

4-Piece Effect: When dealing damage, damage is increased by 8% damage per onibi currently have upon using a skill.

4-Piece Effect: When there is enough onibi on the equipper's turn, their onibi using skills will consume 1 additional onibi and damage dealt will be increased by 40%.

4-Piece Effect: Exclusive effect. At the start of battle, gain 2 Spirit stacks. Each Spirit stack increases all allies' DEF by 8%. If an ally doesn't have enough onibi to use a special skill, an equal number of Spirit stacks can be consumed instead.

4-Piece Effect: When the equipper receives a lethal hit for the first time all buffs and debuffs will be removed, HP restored to 100% and become fro

4-Piece Effect: At the end of the turn, 1 random debuff will be dispelled from the equipper or an ally. If no damage is dealt on that turn, 2 additional random debuffs will also be dispelled.

4-Piece Effect: When taking an action, damage dealt is increased by 25%. For each non-summoned ally there is of more than the enemy, damage dealt is increased by an additional 4% (max of 45%).

4-Piece Effect: When a "non-monster target" is KO’d, restores the equipper's max HP by 20% and increases their damage by 20% (up to 120%) until the end of battle.

4-Piece Effect: When current HP is at max, damage dealt is increased by 45%.

4-Piece Effect: Gain 3 onibi at the start of a round.

4-Piece Effect: Exclusive effect. When an ally is attacked, grants Chart Protection lasting 1 turn on them.

4-Piece Effect: At the start of battle, gain the Leviathan Force (increases damage dealt and damage reduction by 80%). For the equipper's first 8 turns of battle, Leviathan Force is temporarily sealed.

4-Piece Effect: Increases crit damage by 0.5% per 1% of HP lost.

4-Piece Effect: At the end of turn gain 1 layer of a Piercing Arrow, each layer ignores 75 of target's defense when attacking. Max 3 layers.

4-Piece Effect: Has a 20% chance to gain a new turn at the end of turn.
Recommended Speed-Clear Lineup Blueprints
High-efficiency speed tuning compositions calibrated for the 10th Anniversary Event:
Official 10th Anniversary 999 Speed-Clear LineupsCN Mainland Calibration
Verified high-efficiency speed tuning compositions curated for the 999 event.
Awaiting Final Global Launch Calibration
Speed-clear lineups for the 10th Anniversary Event are currently undergoing optimization and empirical benchmark tests on the CN Mainland servers. Verified lineups will be published here by Archivists prior to the Global server launch.
4-Week Global Preparation Roadmap Checklist
Since Global is ~4 weeks away from the 10th Anniversary patch, use this operational checklist:
- ◆[ ] Week 1 (AP Stockpiling): Halt arbitrary weekday soul farming. Bank all AP rewards from Guild Feast, Realm Bento, Daily Quests, and maintain AP mails in your mailbox without claiming until needed.
- ◆[ ] Week 2 (Jade Accumulation): Target a minimum reserve of 3,000 to 5,650 Jade. Maximize weekly Secret Zone clears, Area Boss kills, and reach Tier 8+ in weekly Duel for tier payouts.
- ◆[ ] Week 3 (Inventory Sanitation): Release or feed useless 4★ and 5★ souls to your Gluttonous Ghoul (贪吃鬼). Clear out at least 1,500 to 2,000 inventory slots to prevent farming interruptions during auto-runs.
- ◆[ ] Week 4 (Speed-Tuning Calibration): Pre-build your speed-clear team and test damage breakpoints. Ensure your carry has 100% effective Crit rate and that your orb supply runs continuously on Auto.
*Data citations and drop rate methodology courtesy of empirical testing by 空相面灵气 (Mian-lao) on NGA / Bilibili.*